All branches need to #GP when their target violates the segment limit
(in 16- and 32-bit modes) or is non-canonical (in 64-bit mode). For
near branches facilitate this via a zero-byte instruction fetch from
the target address (resulting in address translation and validation
without an actual read from memory), while far branches get dealt with
by breaking up the segment register loading into a read-and-validate
part and a write one. The latter at once allows correcting some
ordering issues in how the individual emulation steps get carried out:
Before updating machine state, all exceptions unrelated to that state
updating should have got raised (i.e. the only ones possibly resulting
in partly updated state are faulting memory writes [pushes]).
Note that while not immediately needed here, write and distinct read
emulation routines get updated to deal with zero byte accesses too, for
overall consistency.
Reported-by: 刘令 <liuling-it@360.cn> Signed-off-by: Jan Beulich <jbeulich@suse.com> Reviewed-by: Andrew Cooper <andrew.cooper3@citrix.com> Acked-by: Tim Deegan <tim@xen.org>