* This is in-line with standard Mac OS X UI behaviour.
*/
+ /*
+ * When deltaY is zero, it means that this scrolling event was
+ * either horizontal, or so fine that it only appears in
+ * scrollingDeltaY. So we drop the event.
+ */
+ if ([event deltaY] != 0) {
/* Determine if this is a scroll up or scroll down event */
- buttons = ([event scrollingDeltaY] > 0) ?
- INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN;
- qemu_input_queue_btn(dcl->con, buttons, true);
- qemu_input_event_sync();
- qemu_input_queue_btn(dcl->con, buttons, false);
- qemu_input_event_sync();
-
+ buttons = ([event deltaY] > 0) ?
+ INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN;
+ qemu_input_queue_btn(dcl->con, buttons, true);
+ qemu_input_event_sync();
+ qemu_input_queue_btn(dcl->con, buttons, false);
+ qemu_input_event_sync();
+ }
/*
* Since deltaY also reports scroll wheel events we prevent mouse
* movement code from executing.