This removes the opencoded payload freeing in the client, to use
the shared virNetMessageClearPayload call. Two changes:
- ClearPayload sets nfds=0, which fixes a potential crash if
an error path called virNetMessageFree/Clear on the message
after fds was free'd
- We drop the inner loop VIR_FORCE_CLOSE... this may mean fds are
kept open a little bit longer if the call is blocking but in
practice I don't think it will have any effect
# rpc/virnetmessage.h
virNetMessageClear;
+virNetMessageClearPayload;
virNetMessageDecodeHeader;
virNetMessageDecodeLength;
virNetMessageDecodeNumFDs;
if (rv == 0) /* Blocking */
return 0;
thecall->msg->donefds++;
- VIR_FORCE_CLOSE(thecall->msg->fds[i]);
}
- thecall->msg->donefds = 0;
- thecall->msg->bufferOffset = thecall->msg->bufferLength = 0;
- VIR_FREE(thecall->msg->fds);
- VIR_FREE(thecall->msg->buffer);
+ virNetMessageClearPayload(thecall->msg);
if (thecall->expectReply)
thecall->mode = VIR_NET_CLIENT_MODE_WAIT_RX;
else
}
-static void
+void
virNetMessageClearPayload(virNetMessagePtr msg)
{
size_t i;
virNetMessagePtr virNetMessageNew(bool tracked);
+void virNetMessageClearPayload(virNetMessagePtr msg);
+
void virNetMessageClear(virNetMessagePtr);
void virNetMessageFree(virNetMessagePtr msg);