DbgValMap[Node].push_back(V);
}
+ /// \brief Invalidate all DbgValues attached to the node and remove
+ /// it from the Node-to-DbgValues map.
+ void erase(const SDNode *Node);
+
void clear() {
DbgValMap.clear();
DbgValues.clear();
DeallocateNode(N);
}
+void SDDbgInfo::erase(const SDNode *Node) {
+ DbgValMapType::iterator I = DbgValMap.find(Node);
+ if (I == DbgValMap.end())
+ return;
+ for (auto &Val: I->second)
+ Val->setIsInvalidated();
+ DbgValMap.erase(I);
+}
+
void SelectionDAG::DeallocateNode(SDNode *N) {
if (N->OperandsNeedDelete)
delete[] N->OperandList;
NodeAllocator.Deallocate(AllNodes.remove(N));
- // If any of the SDDbgValue nodes refer to this SDNode, invalidate them.
- ArrayRef<SDDbgValue*> DbgVals = DbgInfo->getSDDbgValues(N);
- for (unsigned i = 0, e = DbgVals.size(); i != e; ++i)
- DbgVals[i]->setIsInvalidated();
+ // If any of the SDDbgValue nodes refer to this SDNode, invalidate
+ // them and forget about that node.
+ DbgInfo->erase(N);
}
/// RemoveNodeFromCSEMaps - Take the specified node out of the CSE map that