#define ZIMAGE_MAGIC_NUMBER 0x016f2818
-#define PT_PT 0xe7f /* nG=1, AF=1, SH=10, AP=01, NS=1, ATTR=111, T=1, P=1 */
-#define PT_MEM 0xe7d /* nG=1, AF=1, SH=10, AP=01, NS=1, ATTR=111, T=0, P=1 */
-#define PT_DEV 0xe71 /* nG=1, AF=1, SH=10, AP=01, NS=1, ATTR=100, T=0, P=1 */
-#define PT_DEV_L3 0xe73 /* lev3: nG=1, AF=1, SH=10, AP=01, NS=1, ATTR=100, T=1, P=1 */
+#define PT_PT 0xe7f /* nG=1 AF=1 SH=10 AP=01 NS=1 ATTR=111 T=1 P=1 */
+#define PT_MEM 0xe7d /* nG=1 AF=1 SH=10 AP=01 NS=1 ATTR=111 T=0 P=1 */
+#define PT_DEV 0xe71 /* nG=1 AF=1 SH=10 AP=01 NS=1 ATTR=100 T=0 P=1 */
+#define PT_DEV_L3 0xe73 /* nG=1 AF=1 SH=10 AP=01 NS=1 ATTR=100 T=1 P=1 */
#define PT_UPPER(x) (PT_##x & 0xf00)
#define PT_LOWER(x) (PT_##x & 0x0ff)