#define V11_STRUCTS_H_
struct v11_gfx_mqd {
- uint32_t reserved_0; // offset: 0 (0x0)
- uint32_t reserved_1; // offset: 1 (0x1)
- uint32_t reserved_2; // offset: 2 (0x2)
- uint32_t reserved_3; // offset: 3 (0x3)
- uint32_t reserved_4; // offset: 4 (0x4)
- uint32_t reserved_5; // offset: 5 (0x5)
- uint32_t reserved_6; // offset: 6 (0x6)
- uint32_t reserved_7; // offset: 7 (0x7)
+ uint32_t shadow_base_lo; // offset: 0 (0x0)
+ uint32_t shadow_base_hi; // offset: 1 (0x1)
+ uint32_t gds_bkup_base_lo; // offset: 2 (0x2)
+ uint32_t gds_bkup_base_hi; // offset: 3 (0x3)
+ uint32_t fw_work_area_base_lo; // offset: 4 (0x4)
+ uint32_t fw_work_area_base_hi; // offset: 5 (0x5)
+ uint32_t shadow_initialized; // offset: 6 (0x6)
+ uint32_t ib_vmid; // offset: 7 (0x7)
uint32_t reserved_8; // offset: 8 (0x8)
uint32_t reserved_9; // offset: 9 (0x9)
uint32_t reserved_10; // offset: 10 (0xA)