return false;
}
-/*
- * Note that dispatch_fds == false has the side-effect of post-poning the
- * freeing of deleted handlers.
- */
-bool aio_dispatch(AioContext *ctx, bool dispatch_fds)
+static bool aio_dispatch_handlers(AioContext *ctx)
{
- AioHandler *node = NULL;
+ AioHandler *node;
bool progress = false;
- /*
- * If there are callbacks left that have been queued, we need to call them.
- * Do not call select in this case, because it is possible that the caller
- * does not need a complete flush (as is the case for aio_poll loops).
- */
- if (aio_bh_poll(ctx)) {
- progress = true;
- }
-
/*
* We have to walk very carefully in case aio_set_fd_handler is
* called while we're walking.
*/
- if (dispatch_fds) {
- node = QLIST_FIRST(&ctx->aio_handlers);
- }
+ node = QLIST_FIRST(&ctx->aio_handlers);
while (node) {
AioHandler *tmp;
int revents;
}
}
+ return progress;
+}
+
+/*
+ * Note that dispatch_fds == false has the side-effect of post-poning the
+ * freeing of deleted handlers.
+ */
+bool aio_dispatch(AioContext *ctx, bool dispatch_fds)
+{
+ bool progress;
+
+ /*
+ * If there are callbacks left that have been queued, we need to call them.
+ * Do not call select in this case, because it is possible that the caller
+ * does not need a complete flush (as is the case for aio_poll loops).
+ */
+ progress = aio_bh_poll(ctx);
+
+ if (dispatch_fds) {
+ progress |= aio_dispatch_handlers(ctx);
+ }
+
/* Run our timers */
progress |= timerlistgroup_run_timers(&ctx->tlg);