This will make future conversion to OBJECT_DECLARE* easier.
In sclp.h, use "struct SCLPEventFacility" to avoid introducing
unnecessary header dependencies.
Acked-by: Cornelia Huck <cohuck@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Tested-By: Roman Bolshakov <r.bolshakov@yadro.com>
Message-Id: <
20200825192110.
3528606-29-ehabkost@redhat.com>
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
} SCLPEventClass;
#define TYPE_SCLP_EVENT_FACILITY "s390-sclp-event-facility"
+typedef struct SCLPEventFacility SCLPEventFacility;
#define EVENT_FACILITY(obj) \
OBJECT_CHECK(SCLPEventFacility, (obj), TYPE_SCLP_EVENT_FACILITY)
#define EVENT_FACILITY_CLASS(klass) \
#define SCLP_CLASS(oc) OBJECT_CLASS_CHECK(SCLPDeviceClass, (oc), TYPE_SCLP)
#define SCLP_GET_CLASS(obj) OBJECT_GET_CLASS(SCLPDeviceClass, (obj), TYPE_SCLP)
-typedef struct SCLPEventFacility SCLPEventFacility;
+struct SCLPEventFacility;
typedef struct SCLPDevice {
/* private */
DeviceState parent_obj;
- SCLPEventFacility *event_facility;
+ struct SCLPEventFacility *event_facility;
int increment_size;
/* public */