#endif
EXPORT_SYMBOL(__bitmap_weight);
+void __bitmap_set(unsigned long *map, unsigned int start, int len)
+{
+ unsigned long *p = map + BIT_WORD(start);
+ const unsigned int size = start + len;
+ int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG);
+ unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start);
+
+ while (len - bits_to_set >= 0) {
+ *p |= mask_to_set;
+ len -= bits_to_set;
+ bits_to_set = BITS_PER_LONG;
+ mask_to_set = ~0UL;
+ p++;
+ }
+ if (len) {
+ mask_to_set &= BITMAP_LAST_WORD_MASK(size);
+ *p |= mask_to_set;
+ }
+}
+
+void __bitmap_clear(unsigned long *map, unsigned int start, int len)
+{
+ unsigned long *p = map + BIT_WORD(start);
+ const unsigned int size = start + len;
+ int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG);
+ unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start);
+
+ while (len - bits_to_clear >= 0) {
+ *p &= ~mask_to_clear;
+ len -= bits_to_clear;
+ bits_to_clear = BITS_PER_LONG;
+ mask_to_clear = ~0UL;
+ p++;
+ }
+ if (len) {
+ mask_to_clear &= BITMAP_LAST_WORD_MASK(size);
+ *p &= ~mask_to_clear;
+ }
+}
/**
* bitmap_find_free_region - find a contiguous aligned mem region
extern int __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits);
extern int __bitmap_weight(const unsigned long *bitmap, int bits);
+extern void __bitmap_set(unsigned long *map, unsigned int start, int len);
+extern void __bitmap_clear(unsigned long *map, unsigned int start, int len);
extern int bitmap_find_free_region(unsigned long *bitmap, int bits, int order);
extern void bitmap_release_region(unsigned long *bitmap, int pos, int order);
return __bitmap_weight(src, nbits);
}
+#include <asm/byteorder.h>
+
+#ifdef __LITTLE_ENDIAN
+#define BITMAP_MEM_ALIGNMENT 8
+#else
+#define BITMAP_MEM_ALIGNMENT (8 * sizeof(unsigned long))
+#endif
+#define BITMAP_MEM_MASK (BITMAP_MEM_ALIGNMENT - 1)
+#define BITMAP_FIRST_WORD_MASK(start) (~0UL << ((start) & (BITS_PER_LONG - 1)))
+
+static inline void bitmap_set(unsigned long *map, unsigned int start,
+ unsigned int nbits)
+{
+ if (__builtin_constant_p(nbits) && nbits == 1)
+ __set_bit(start, map);
+ else if (__builtin_constant_p(start & BITMAP_MEM_MASK) &&
+ IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) &&
+ __builtin_constant_p(nbits & BITMAP_MEM_MASK) &&
+ IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT))
+ memset((char *)map + start / 8, 0xff, nbits / 8);
+ else
+ __bitmap_set(map, start, nbits);
+}
+
+static inline void bitmap_clear(unsigned long *map, unsigned int start,
+ unsigned int nbits)
+{
+ if (__builtin_constant_p(nbits) && nbits == 1)
+ __clear_bit(start, map);
+ else if (__builtin_constant_p(start & BITMAP_MEM_MASK) &&
+ IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) &&
+ __builtin_constant_p(nbits & BITMAP_MEM_MASK) &&
+ IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT))
+ memset((char *)map + start / 8, 0, nbits / 8);
+ else
+ __bitmap_clear(map, start, nbits);
+}
+
#undef bitmap_switch
#undef bitmap_bytes