nb_regs = nb_params;
/* assign stack slots first */
- /* XXX: preallocate call stack */
call_stack_size = (nb_params - nb_regs) * sizeof(tcg_target_long);
call_stack_size = (call_stack_size + TCG_TARGET_STACK_ALIGN - 1) &
~(TCG_TARGET_STACK_ALIGN - 1);
allocate_args = (call_stack_size > TCG_STATIC_CALL_ARGS_SIZE);
if (allocate_args) {
- tcg_out_addi(s, TCG_REG_CALL_STACK, -STACK_DIR(call_stack_size));
+ /* XXX: if more than TCG_STATIC_CALL_ARGS_SIZE is needed,
+ preallocate call stack */
+ tcg_abort();
}
stack_offset = TCG_TARGET_CALL_STACK_OFFSET;
}
tcg_out_op(s, opc, &func_arg, &const_func_arg);
-
- if (allocate_args) {
- tcg_out_addi(s, TCG_REG_CALL_STACK, STACK_DIR(call_stack_size));
- }
/* assign output registers and emit moves if needed */
for(i = 0; i < nb_oargs; i++) {