return float32_is_zero_or_denormal(a) && !float32_is_zero(a);
}
+static inline bool float32_is_zero_or_normal(float32 a)
+{
+ return float32_is_normal(a) || float32_is_zero(a);
+}
+
static inline float32 float32_set_sign(float32 a, int sign)
{
return make_float32((float32_val(a) & 0x7fffffff) | (sign << 31));
return float64_is_zero_or_denormal(a) && !float64_is_zero(a);
}
+static inline bool float64_is_zero_or_normal(float64 a)
+{
+ return float64_is_normal(a) || float64_is_zero(a);
+}
+
static inline float64 float64_set_sign(float64 a, int sign)
{
return make_float64((float64_val(a) & 0x7fffffffffffffffULL)