All other calls to normalize*Subnormal detect zero input before
the call -- this is the only outlier. This case can happen with
+0.0 + +0.0 = +0.0 or -0.0 + -0.0 = -0.0, so return a zero of
the correct sign.
Reported-by: Coverity (CID 1421991)
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <
20200327232042.10008-1-richard.henderson@linaro.org>
Message-Id: <
20200403191150.863-8-alex.bennee@linaro.org>
zSig1 = 0;
zSig0 = aSig + bSig;
if ( aExp == 0 ) {
+ if (zSig0 == 0) {
+ return packFloatx80(zSign, 0, 0);
+ }
normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 );
goto roundAndPack;
}