CPUState *cpu = arg;
int r;
- qemu_mutex_lock(&qemu_global_mutex);
+ qemu_mutex_lock_iothread();
qemu_thread_get_self(cpu->thread);
cpu->thread_id = qemu_get_thread_id();
cpu->can_do_io = 1;
{
CPUState *cpu = arg;
+ qemu_mutex_lock_iothread();
qemu_tcg_init_cpu_signals();
qemu_thread_get_self(cpu->thread);
- qemu_mutex_lock(&qemu_global_mutex);
CPU_FOREACH(cpu) {
cpu->thread_id = qemu_get_thread_id();
cpu->created = true;
void qemu_mutex_lock_iothread(void)
{
atomic_inc(&iothread_requesting_mutex);
- if (!tcg_enabled() || !first_cpu || !first_cpu->thread) {
+ /* In the simple case there is no need to bump the VCPU thread out of
+ * TCG code execution.
+ */
+ if (!tcg_enabled() || qemu_in_vcpu_thread() ||
+ !first_cpu || !first_cpu->thread) {
qemu_mutex_lock(&qemu_global_mutex);
atomic_dec(&iothread_requesting_mutex);
} else {