static void vga_draw_blank(VGACommonState *s, int full_update)
{
DisplaySurface *surface = qemu_console_surface(s->con);
- int i, w, val;
+ int i, w;
uint8_t *d;
if (!full_update)
if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
return;
- if (surface_bits_per_pixel(surface) == 8) {
- val = rgb_to_pixel32(0, 0, 0);
- } else {
- val = 0;
- }
w = s->last_scr_width * surface_bytes_per_pixel(surface);
d = surface_data(surface);
for(i = 0; i < s->last_scr_height; i++) {
- memset(d, val, w);
+ memset(d, 0, w);
d += surface_stride(surface);
}
dpy_gfx_update(s->con, 0, 0,