In preparation for adding a MTTCG thread we re-factor out a bit of what
will be common code to handle the QEMU_CLOCK_VIRTUAL expiration.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Message-Id: <
20161027151030.20863-18-alex.bennee@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
}
}
+static void handle_icount_deadline(void)
+{
+ if (use_icount) {
+ int64_t deadline =
+ qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
+
+ if (deadline == 0) {
+ qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
+ }
+ }
+}
+
static int tcg_cpu_exec(CPUState *cpu)
{
int ret;
/* Pairs with smp_wmb in qemu_cpu_kick. */
atomic_mb_set(&exit_request, 0);
- if (use_icount) {
- int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
+ handle_icount_deadline();
- if (deadline == 0) {
- qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
- }
- }
qemu_tcg_wait_io_event(QTAILQ_FIRST(&cpus));
deal_with_unplugged_cpus();
}