This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg